﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using Demo.Mmose.Core.Util;

namespace Demo.Mmose.Core.Common.Atom
{
    public class AtomicChar : IAtomOperator<char>, IComparable, IComparable<AtomicChar>
    {
        #region zh-CHS 构造和初始化和清理 | en Constructors and Initializers and Dispose
        /// <summary>
        /// 
        /// </summary>
        private AtomicChar()
        {
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="atomicChar"></param>
        private AtomicChar( char atomicChar )
        {
            m_AtomicChar = atomicChar;
        }
        #endregion

        #region zh-CHS 属性 | en Properties
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private int m_AtomicChar = 0;
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public char Value
        {
            get { return (char)m_AtomicChar; }
        }
        #endregion

        #region zh-CHS 接口实现 | en Interface Implementation
        /// <summary>
        /// 以原子方式将给定值与当前值相加。
        /// </summary>
        /// <param name="addValue"></param>
        /// <returns></returns>
        public void Add( char addValue )
        {
            Interlocked.Add( ref m_AtomicChar, addValue );
        }

        /// <summary>
        /// 以原子方式将给定值与当前值相减。
        /// </summary>
        /// <param name="subtractValue"></param>
        /// <returns></returns>
        public void Subtract( char subtractValue )
        {
            Interlocked.Add( ref m_AtomicChar, - subtractValue );
        }

        /// <summary>
        /// 以原子方式将给定值与当前值相乘。
        /// </summary>
        /// <param name="multiplyValue"></param>
        /// <returns></returns>
        public void Multiply( char multiplyValue )
        {
            int oldAtomicChar;
            int newAtomicChar;

            do
            {
                oldAtomicChar = (char)m_AtomicChar;
                newAtomicChar = (char)m_AtomicChar * multiplyValue;

            } while ( Interlocked.CompareExchange( ref m_AtomicChar, newAtomicChar, oldAtomicChar ) != oldAtomicChar );
        }

        /// <summary>
        /// 以原子方式将给定值与当前值相除。
        /// </summary>
        /// <param name="divideValue"></param>
        /// <returns></returns>
        public void Divide( char divideValue )
        {
            int oldAtomicChar;
            int newAtomicChar;

            do
            {
                oldAtomicChar = (char)m_AtomicChar;
                newAtomicChar = (char)m_AtomicChar / divideValue;

            } while ( Interlocked.CompareExchange( ref m_AtomicChar, newAtomicChar, oldAtomicChar ) != oldAtomicChar );
        }

        /// <summary>
        /// 以原子方式设置为给定值。
        /// </summary>
        /// <param name="assignmentValue"></param>
        /// <returns></returns>
        public void Assignment( char assignmentValue )
        {
            int oldAtomicChar;
            int newAtomicChar;

            do
            {
                oldAtomicChar = (char)m_AtomicChar;
                newAtomicChar = assignmentValue;

            } while ( Interlocked.CompareExchange( ref m_AtomicChar, newAtomicChar, oldAtomicChar ) != oldAtomicChar );
        }

        /// <summary>
        /// 如果当前值 == 预期值，则以原子方式将该值设置为给定的更新值。
        /// </summary>
        /// <param name="setValue"></param>
        /// <param name="compareValue"></param>
        /// <returns></returns>
        public bool CompareExchange( char setValue, char compareValue )
        {
            return Interlocked.CompareExchange( ref m_AtomicChar, setValue, compareValue ) == compareValue;
        }

        /// <summary>
        /// 以原子方式将当前值减 1 ( -- )
        /// </summary>
        /// <returns></returns>
        public void Decrement()
        {
            Interlocked.Decrement( ref m_AtomicChar );
        }

        /// <summary>
        /// 以原子方式将当前值加 1 ( ++ )
        /// </summary>
        /// <returns></returns>
        public void Increment()
        {
            Interlocked.Increment( ref m_AtomicChar );
        }

        /// <summary>
        /// 以原子方式将当前值左移 ( << )
        /// </summary>
        /// <returns></returns>
        public void LeftShift( int leftShift )
        {
            int oldAtomicChar;
            int newAtomicChar;

            do
            {
                oldAtomicChar = (char)m_AtomicChar;
                newAtomicChar = (char)m_AtomicChar << leftShift;

            } while ( Interlocked.CompareExchange( ref m_AtomicChar, newAtomicChar, oldAtomicChar ) != oldAtomicChar );
        }

        /// <summary>
        /// 以原子方式将当前值右移 ( >> )
        /// </summary>
        /// <returns></returns>
        public void RightShift( int rightShift )
        {
            int oldAtomicChar;
            int newAtomicChar;

            do
            {
                oldAtomicChar = (char)m_AtomicChar;
                newAtomicChar = (char)m_AtomicChar >> rightShift;

            } while ( Interlocked.CompareExchange( ref m_AtomicChar, newAtomicChar, oldAtomicChar ) != oldAtomicChar );
        }

        /// <summary>
        /// 以原子方式将当前值求正(一元操作) ( + )
        /// </summary>
        /// <param name="addValue"></param>
        /// <returns></returns>
        public void Plus()
        {
            // 不用执行，本来就是正值
        }

        /// <summary>
        /// 以原子方式将当前值求负(一元操作) ( - )
        /// </summary>
        /// <param name="addValue"></param>
        /// <returns></returns>
        public void Minus()
        {
            throw new NotSupportedException();
        }

        /// <summary>
        /// 以原子方式将当前值取反(一元操作) ( ! )
        /// </summary>
        /// <param name="addValue"></param>
        /// <returns></returns>
        public void Invert()
        {
            throw new NotSupportedException();
        }

        /// <summary>
        /// 以原子方式将当前值求补 ( ~ )
        /// </summary>
        /// <returns></returns>
        public void OneComplement()
        {
            int oldAtomicChar;
            int newAtomicChar;

            do
            {
                oldAtomicChar = (char)m_AtomicChar;
                newAtomicChar = ~(char)m_AtomicChar;

            } while ( Interlocked.CompareExchange( ref m_AtomicChar, newAtomicChar, oldAtomicChar ) != oldAtomicChar );
        }

        /// <summary>
        /// 以原子方式将当前值按位与 ( &= )
        /// </summary>
        /// <returns></returns>
        public void BitwiseAND( char bitwiseAnd )
        {
            int oldAtomicChar;
            int newAtomicChar;

            do
            {
                oldAtomicChar = (char)m_AtomicChar;
                newAtomicChar = (char)m_AtomicChar & bitwiseAnd;

            } while ( Interlocked.CompareExchange( ref m_AtomicChar, newAtomicChar, oldAtomicChar ) != oldAtomicChar );
        }

        /// <summary>
        /// 以原子方式将当前值按位或 ( |= )
        /// </summary>
        /// <returns></returns>
        public void BitwiseInclusiveOR( char inclusiveOR )
        {
            int oldAtomicChar;
            int newAtomicChar;

            do
            {
                oldAtomicChar = (char)m_AtomicChar;
                newAtomicChar = (char)m_AtomicChar | inclusiveOR;

            } while ( Interlocked.CompareExchange( ref m_AtomicChar, newAtomicChar, oldAtomicChar ) != oldAtomicChar );
        }

        /// <summary>
        /// 以原子方式将当前值按位异或 ( ^= )
        /// </summary>
        /// <returns></returns>
        public void BitwiseExclusiveOR( char exclusiveOR )
        {
            int oldAtomicChar;
            int newAtomicChar;

            do
            {
                oldAtomicChar = (char)m_AtomicChar;
                newAtomicChar = (char)m_AtomicChar ^ exclusiveOR;

            } while ( Interlocked.CompareExchange( ref m_AtomicChar, newAtomicChar, oldAtomicChar ) != oldAtomicChar );
        }
        #endregion

        #region zh-CHS 共有委托 | en Public Delegate
        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private EventHandler<UpdatingValue<char>> m_EventUpdatingValue;
        /// <summary>
        /// 
        /// </summary>
        private SpinLock m_LockEventUpdating = new SpinLock();
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public event EventHandler<UpdatingValue<char>> UpdatingValue
        {
            add
            {
                SpinLockEx.ReliableEnter( ref m_LockEventUpdating );
                {
                    m_EventUpdatingValue += value;
                }
                m_LockEventUpdating.Exit();
            }
            remove
            {
                SpinLockEx.ReliableEnter( ref m_LockEventUpdating );
                {
                    m_EventUpdatingValue -= value;
                }
                m_LockEventUpdating.Exit();
            }
        }

        #region zh-CHS 私有成员变量 | en Private Member Variables
        /// <summary>
        /// 
        /// </summary>
        private EventHandler<UpdatedValue<char>> m_EventUpdatedValue;
        /// <summary>
        /// 
        /// </summary>
        private SpinLock m_LockEventUpdated = new SpinLock();
        #endregion
        /// <summary>
        /// 
        /// </summary>
        public event EventHandler<UpdatedValue<char>> UpdatedValue
        {
            add
            {
                SpinLockEx.ReliableEnter( ref m_LockEventUpdated );
                {
                    m_EventUpdatedValue += value;
                }
                m_LockEventUpdated.Exit();
            }
            remove
            {
                SpinLockEx.ReliableEnter( ref m_LockEventUpdated );
                {
                    m_EventUpdatedValue -= value;
                }
                m_LockEventUpdated.Exit();
            }
        }
        #endregion

        #region zh-CHS 方法 | en Method
        /// <summary>
        /// 将当前值左移 ( << )，并返回左移后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator >>( AtomicChar atomicCharA, int atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar >> atomicCharB ) );
        }

        /// <summary>
        /// 将当前值右移 ( >> )，并返回右移后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator <<( AtomicChar atomicCharA, int atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar << atomicCharB ) );
        }

        /// <summary>
        /// 将给定值与当前值相加，并返回相加后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator +( AtomicChar atomicCharA, char atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar + atomicCharB ) );
        }

        /// <summary>
        /// 将给定值与当前值相加，并返回相加后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator +( AtomicChar atomicCharA, AtomicChar atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar + (char)atomicCharB.m_AtomicChar ) );
        }

        /// <summary>
        /// 将给定值与当前值相减，并返回相减后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator -( AtomicChar atomicCharA, char atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar - atomicCharB ) );
        }

        /// <summary>
        /// 将给定值与当前值相减，并返回相减后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator -( AtomicChar atomicCharA, AtomicChar atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar - (char)atomicCharB.m_AtomicChar ) );
        }

        /// <summary>
        /// 将给定值与当前值相乘，并返回相乘后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator *( AtomicChar atomicCharA, char atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar * atomicCharB ) );
        }

        /// <summary>
        /// 将给定值与当前值相乘，并返回相乘后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator *( AtomicChar atomicCharA, AtomicChar atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar * (char)atomicCharB.m_AtomicChar ) );
        }

        /// <summary>
        /// 将当前值与给定值相除，并返回相除后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator /( AtomicChar atomicCharA, char atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar / atomicCharB ) );
        }

        /// <summary>
        /// 将当前值与给定值相除，并返回相除后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator /( AtomicChar atomicCharA, AtomicChar atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar / (char)atomicCharB.m_AtomicChar ) );
        }

        /// <summary>
        /// 将当前值与给定值相模，并返回相模后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator %( AtomicChar atomicCharA, char atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar % atomicCharB ) );
        }

        /// <summary>
        /// 将当前值与给定值相模，并返回相模后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator %( AtomicChar atomicCharA, AtomicChar atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar % (char)atomicCharB.m_AtomicChar ) );
        }

        /// <summary>
        /// 将当前值与给定值相与，并返回相与后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator &( AtomicChar atomicCharA, char atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar & atomicCharB ) );
        }

        /// <summary>
        /// 将当前值与给定值相与，并返回相与后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator &( AtomicChar atomicCharA, AtomicChar atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar & (char)atomicCharB.m_AtomicChar ) );
        }

        /// <summary>
        /// 将当前值与给定值相或，并返回相或后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator |( AtomicChar atomicCharA, char atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar | atomicCharB ) );
        }

        /// <summary>
        /// 将当前值与给定值相或，并返回相或后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator |( AtomicChar atomicCharA, AtomicChar atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar | (char)atomicCharB.m_AtomicChar ) );
        }

        /// <summary>
        /// 将当前值与给定值相异或，并返回相异或后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator ^( AtomicChar atomicCharA, char atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar ^ atomicCharB ) );
        }

        /// <summary>
        /// 将当前值与给定值相异或，并返回相异或后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <param name="atomicCharB"></param>
        /// <returns></returns>
        public static AtomicChar operator ^( AtomicChar atomicCharA, AtomicChar atomicCharB )
        {
            return new AtomicChar( (char)( (char)atomicCharA.m_AtomicChar ^ (char)atomicCharB.m_AtomicChar ) );
        }

        /// <summary>
        /// 将当前值求补，并返回求补后的数据
        /// </summary>
        /// <param name="atomicCharA"></param>
        /// <returns></returns>
        public static AtomicChar operator ~( AtomicChar atomicChar )
        {
            return new AtomicChar( (char)~(char)atomicChar.m_AtomicChar );
        }

        /// <summary>
        /// 以原子方式将当前值加 1 ( ++ )
        /// </summary>
        /// <param name="l"></param>
        /// <param name="r"></param>
        /// <returns></returns>
        public static AtomicChar operator ++( AtomicChar atomicChar )
        {
            atomicChar.Increment();

            return atomicChar;
        }

        /// <summary>
        /// 以原子方式将当前值减 1 ( -- )
        /// </summary>
        /// <param name="l"></param>
        /// <param name="r"></param>
        /// <returns></returns>
        public static AtomicChar operator --( AtomicChar atomicChar )
        {
            atomicChar.Decrement();

            return atomicChar;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="l"></param>
        /// <param name="r"></param>
        /// <returns></returns>
        public static bool operator ==( AtomicChar atomicCharA, AtomicChar atomicCharB )
        {
            return (char)atomicCharA.m_AtomicChar == (char)atomicCharB.m_AtomicChar;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="l"></param>
        /// <param name="r"></param>
        /// <returns></returns>
        public static bool operator ==( AtomicChar atomicCharA, char atomicCharB )
        {
            return (char)atomicCharA.m_AtomicChar == atomicCharB;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="l"></param>
        /// <param name="r"></param>
        /// <returns></returns>
        public static bool operator !=( AtomicChar atomicCharA, AtomicChar atomicCharB )
        {
            return (char)atomicCharA.m_AtomicChar != (char)atomicCharB.m_AtomicChar;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="l"></param>
        /// <param name="r"></param>
        /// <returns></returns>
        public static bool operator !=( AtomicChar atomicCharA, char atomicCharB )
        {
            return (char)atomicCharA.m_AtomicChar != atomicCharB;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="l"></param>
        /// <param name="r"></param>
        /// <returns></returns>
        public static bool operator <( AtomicChar atomicCharA, AtomicChar atomicCharB )
        {
            return (char)atomicCharA.m_AtomicChar < (char)atomicCharB.m_AtomicChar;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="l"></param>
        /// <param name="r"></param>
        /// <returns></returns>
        public static bool operator <( AtomicChar atomicCharA, char atomicCharB )
        {
            return (char)atomicCharA.m_AtomicChar < atomicCharB;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="l"></param>
        /// <param name="r"></param>
        /// <returns></returns>
        public static bool operator >( AtomicChar atomicCharA, AtomicChar atomicCharB )
        {
            return (char)atomicCharA.m_AtomicChar > (char)atomicCharB.m_AtomicChar;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="l"></param>
        /// <param name="r"></param>
        /// <returns></returns>
        public static bool operator >( AtomicChar atomicCharA, char atomicCharB )
        {
            return (char)atomicCharA.m_AtomicChar > atomicCharB;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="l"></param>
        /// <param name="r"></param>
        /// <returns></returns>
        public static bool operator <=( AtomicChar atomicCharA, AtomicChar atomicCharB )
        {
            return (char)atomicCharA.m_AtomicChar <= (char)atomicCharB.m_AtomicChar;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="l"></param>
        /// <param name="r"></param>
        /// <returns></returns>
        public static bool operator <=( AtomicChar atomicCharA, char atomicCharB )
        {
            return (char)atomicCharA.m_AtomicChar <= atomicCharB;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="l"></param>
        /// <param name="r"></param>
        /// <returns></returns>
        public static bool operator >=( AtomicChar atomicCharA, AtomicChar atomicCharB )
        {
            return (char)atomicCharA.m_AtomicChar >= (char)atomicCharB.m_AtomicChar;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="l"></param>
        /// <param name="r"></param>
        /// <returns></returns>
        public static bool operator >=( AtomicChar atomicCharA, char atomicCharB )
        {
            return (char)atomicCharA.m_AtomicChar >= atomicCharB;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="iSerial"></param>
        /// <returns></returns>
        public static explicit operator char( AtomicChar atomicChar )
        {
            return (char)atomicChar.m_AtomicChar;
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="atomicChar"></param>
        /// <returns></returns>
        public static implicit operator AtomicChar( char atomicChar )
        {
            return new AtomicChar( atomicChar );
        }
        #endregion

        #region zh-CHS 方法覆盖 | en Method Overrides
        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public override string ToString()
        {
            return m_AtomicChar.ToString();
        }

        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public override int GetHashCode()
        {
            return m_AtomicChar.GetHashCode();
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="xObject"></param>
        /// <returns></returns>
        public override bool Equals( object xObject )
        {
            AtomicChar atomicChar = xObject as AtomicChar;
            if ( atomicChar == null )
                return false;

            return (char)atomicChar.m_AtomicChar == (char)m_AtomicChar;
        }
        #endregion

        #region zh-CHS 接口实现 | en Interface Implementation
        /// <summary>
        /// 
        /// </summary>
        /// <param name="otherAtomicInt"></param>
        /// <returns></returns>
        public int CompareTo( AtomicChar otherAtomicInt )
        {
            return ( (char)m_AtomicChar ).CompareTo( (char)otherAtomicInt.m_AtomicChar );
        }

        /// <summary>
        /// 
        /// </summary>
        /// <param name="otherObject"></param>
        /// <returns></returns>
        public int CompareTo( object otherObject )
        {
            AtomicChar atomicChar = otherObject as AtomicChar;
            if ( atomicChar == null )
                return 1;
            else
                return CompareTo( atomicChar );
        }
        #endregion
    }
}
